The Well Played Journal is a forum for in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. It is a reviewed journal open to submissions that will be released on a regular basis.
In this issue:
- Distribution, Deckbuilding, and Design in Star Wars: The Card Game, by Nick Bestor
- No Time to Waste: Kairos in T.I.M.E Stories, by Sven Dwulecki
- Seeing but not observing with Sherlock Holmes the Consulting Detective, by Tapani N. Joelsson
- Why should I play to win if I can pay to win? Economic inequality and its influence on the experience of non-digital games, by Patrick Maisenhölder
- Stacking Magic: The Flexible Simplicity of Analog Rules, by Eric Murnane & Kenton Howard
- Sketchventor: Evolving Ideations by Design, by Anthony Pellicone, Kathryn Kaczmarek Frew, Elizabeth Bonsignore, Derek Hansen, Skylar Hoffman, & Kari Kraus
- From a Board Game to a Drinking Game One Biography of the Finnish Board Game Kimble, by Lilli Sihvonen
- The Lord of the Rings: The Card Game: A Machine That Generates Possible Worlds, by Michał Żmuda