Well Played (Vol. 5, No. 2)

by: Drew Davidson

The Well Played Journal is a forum for in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. It is a reviewed journal open to submissions that will be released on a regular basis.


Book Details

Pages

240

Language(s)

English

Release Date

May 19, 2016

DOI

10.1184/R1/6687041

Product Dimensions

6 x 9

Imprint

ETC Press

Part 1: DiGRA

  • EVE is Real: How conceptions of the ‘real’ affect and reflect an online game community, by Marcus Carter, Kelly Bergstrom, Nick Webber, Oskar Milik
  • Playing Across Media: Exploring Transtextuality in Competitive Games and eSports, by Ben Egliston
  • Authentic Portrayals of Game Culture? A Content Analysis of the Crowd-funded YouTube Documentary The Smash BrothersAhmed Elmezeny, Jeffrey Wimmer

PART 2: Games Learning Society

  • Love Is a Battlefield: A Comparative Analysis of Love as a Game Mechanic and Sartre’s Being and Nothingness, by Kyrie Eleison H. Caldwell
  • Rocksmith 2014 – 60 Days of Variety, Feedback and Missions, by Osvaldo Jiménez
  • Intergenerational Gaming in Kerbal Space Program, by Eric Klopfer, Oren Klopfer
  • How I Learned to Stop Worrying and Love Youth AR Game Creation, by Judy Perry, Bob Coulter, Juan Rubio, Chris Holden
  • He Was The Most…Human: Ethical Play in Doki Doki Universe, by Kenneth Rosenberg
  • Prepare to Suffer with Paul & Mo: Let’s Play as Well Played, by Moses Wolfenstein, Paul Berberich
  • “Any% No Sketch Glitch”: Speedrunning Final Fantasy VI and Expanding “Well Played”, by Lucas Cook, Sean Duncan
  • Ingress Well-Played: City as MMO, by Elizabeth Lane Lawley
  • Finding the beat: Cycles of expertise in rhythm games, by Kevin Miklasz

*These essays were part of the Well Played Sessions at GLS 11, the 2015 Games+Learning+Society Conference in Madison, WI, as well as the Well Played Sessions at the 2015 DiGRA conference in Lüneburg, Germany.

The Well Played Journal is a forum for in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. It is a reviewed journal open to submissions that will be released on a regular basis.