- From Pixel Babes to Active Agents – How to Fix the Lack of Diversity in Female Digital Game Characters, by Usva Friman
- I Choose You! Diversity in the Design of Pokémon, by Amanda Ochsner and Jenny Saucerman
- Actions speak louder than hypersexualized pixels: A partnership with Lara Croft, by Nathan S. McLachlain, Shawna K. Kelly, and Finn J. D. John
- “This Is My Story”: Representation and Change in Final Fantasy X-2, by Kyrie Eleison H. Caldwell
- Hiding in the Tall Grass: Searching for Queer Stories in Pokémon, by Michael Thomét
- Never Alone (Kisima Inŋitchuŋa): Possibilities for participatory game design, by Adrienne Massanari
- Death of the Gamer Slaying Gendered Power Fantasies in Legendary Axe II (Victor Musical Industries, 1990), by Carl Therrien
The Well Played Journal is a forum for in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. It is a reviewed journal open to submissions that will be released on a regular basis.