Part One: Out of Control
- Weird WarioWare: Instructional Dissonance and Characterization in WarioWare Inc., Mega Microgame$!, by Josh Fishburn
- Community-based Play in Twitch Plays Pok.mon, by Max Mallory
Part Two: Love++
- Romancing Pigeons: The Deconstruction of the Dating-Sim in Hatoful Boyfriend, by Nicolle Lamerichs
- Playing with Feelings: Porn, Emotion, and Disability in Katawa Shoujo, by Alexander Champlin
Part Three: Best Worst Games
- SWITCH / PANIC! Sega CD’s Greatest Enigma, by Eli Neiburger
- Takeshi no Chousenjou, a Terrible Game by Design, by Howard Braham
Part Four: Something Weird This Way Comes
- Conspiracy Hermeneutics: The Secret World as Weird Tale, by Tanya Krzywinska
- The Weird Humanity of I Have No Mouth and I Must Scream, by Karen Schrier
Part Five: Other
- Defamiliarization and Poetic Interaction in Kentucky Route Zero, by Alex Mitchell
- How do Frog Fractions and Nier use intertextual knowledge to subvert the player’s expectations?, by Rory Summerley
The Well Played Journal is a forum for in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. It is a reviewed journal open to submissions that will be released on a regular basis.