Well Played (Vol. 3, No. 1)

by: Drew Davidson

The Well Played Journal is a forum for in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. It is a reviewed journal open to submissions that will be released on a regular basis with high-quality essays.


Book Details

Pages

148

Language(s)

English

Release Date

February 3, 2014

DOI

10.1184/R1/6687071

Product Dimensions

6 x 9

Imprint

ETC Press

  • Assassin’s Creed III: The Complete Unofficial Guide,
  • a Teacher’s Limited Edition, by Wade Berger, Patrick Staley
  • Fiasco and Failure: Uncovering Hidden Rules in a
  • Story Game, by Sean C. Duncan
  • Ninja Gaiden Black and the Tutorial-Less Tutorial, by Jason Mathias
  • Interaction Images promote Character Identification
  • in Heavy Rain, by Michael Nixon, Jim Bizzocchi
  • Replaying the remnants in Mark of the Ninja, by Pierre-Marc Côté
  • Good Fences Make Good Neighbors: Values of
  • Digital Objects in FarmVille2, by Jane Gruning
  • Ascension: a Case Study in Deckbuilding Games, by Andy Nealen

*These essays were part of the Well Played Sessions at GLS 9.0, the 2013 Games+Learning+Society Conference in Madison, WI, as well as the Well Played Sessions at the 2013 DiGRA conference in Atlanta, GA.

The Well Played Journal is a forum for in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. It is a reviewed journal open to submissions that will be released on a regular basis with high-quality essays.