Well Played (Vol. 10, No. 2)

by: Celia PearceNick Fortugno

This special issue of Well Played examines playable theater.

Playable theatre, simply put, is live performance that integrates meaningful audience agency, where participants have some kind of perceivable and transformative impact on the experience. Playable theatre can take a variety of forms, from immersive and participatory theatre, to live action roleplaying (larping), to pervasive alternate reality games, to escape rooms with live actors, to interactive theme park experiences, to some of the mediated live performances that have become commonplace in the age of COVID-19.


Book Details

Pages

287

Cover Design

o'creations

Language(s)

English

DOI

10.1184/R1/14919645

Product Dimensions

6 x 9

Imprint

ETC Press

Release Date

July 6, 2021

This special issue of Well Played examines playable theatre.

Playable theatre, simply put, is live performance that integrates meaningful audience agency, where participants have some kind of perceivable and transformative impact on the experience. Playable theatre can take a variety of forms, from immersive and participatory theatre, to live action roleplaying (larping), to pervasive alternate reality games, to escape rooms with live actors, to interactive theme park experiences, to some of the mediated live performances that have become commonplace in the age of COVID-19.

The Well Played Journal is a forum for in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. It is a reviewed journal with CfPs for submissions that will be released on a regular basis with high-quality essays.