Game Impact Project (No. 2)

by: Asi BurakAubrey HillGiancarlo MariuttoFrancesco NassoNicole WaldenGerad O’SheaBenjamin Stokes

“Countering Four Risky Assumptions” is the second chapter of the First Report. This chapter makes good use of infographics to help describe some concrete steps to reduce the fragmentation in our field.


Book Details

Pages

12

Language(s)

English

Release Date

April 17, 2016

DOI

10.1184/R1/6686756

Imprint

ETC Press: Report

“Countering Four Risky Assumptions” is the second chapter of the First Report. This chapter makes good use of infographics to help describe some concrete steps to reduce the fragmentation in our field.

Each of the “risky assumptions” cut across disciplines and design practices. They are sneaky, and seem to aggravate the field fragmentation that is described in the main report. The evidence for these deep assumptions, though well attested by leaders in the field, is often indirect; therefore, this section offers careful provocations rather than definitive conclusions.

he chapter showcases some great ideas that emerged from our community, as part of revising the first report (see summary of changes).

We look forward to hearing your thoughts!