Alternate Reality Games For Behavioral and Social Science Research

by: Ruthanna Gordon

By weaving fictional narratives and problem solving into everyday life, alternate reality games (ARGs) may be able to fill gaps left by traditional studies in the behavioral and social sciences.


Book Details

Pages

130

Language(s)

English

Release Date

2/27/2015

ISBN

9781312781054

DOI

10.1184/R1/6686714

Product Dimensions

6×9

Imprint

ETC Press: Report

By weaving fictional narratives and problem solving into everyday life, alternate reality games (ARGs) may be able to fill gaps left by traditional studies in the behavioral and social sciences.

Researchers are exploring new ways to address concerns such as ecological validity, inconsistent replication, and recruitment of large and diverse sample populations.  ARG-based research design, using familiar tools and multimedia venues to engage players in meaningful interaction within complex near‐real‐world environments, offers methods that can make a difference.

This book examines the potential strengths of ARG‐based social science research, the challenges that remain to be overcome, and potential starting points for testing these possibilities.