For a companion to the retrospective, we invite authors to submit essays that articulate how games have been a part of their pandemic experience, and the value and role games have had in their lives this past year. By analyzing these gameplay experiences, we hope to highlight how much games can matter.
New Release: Well Played Retrospective: The Past, Pandemic and Future of Video Games, Value and Meaning
The ETC Press is proud to announce the release of Well Played Retrospective: The Past, Pandemic and Future of Video Games, Value and Meaning, edited by Drew Davidson, Ira Fay, Clara Fernandez-Vara, Jane Pinckard, & John Sharp.
New Release: Well Played, Vol. 10, No. 2: A Special Issue on Playable Theatre
The ETC Press is proud to announce the release of Well Played, Vol. 10, No. 2: A Special Issue on Playable Theatre, by Celia Pearce and Nick Fortugno.
New Release: Teaching the Game, Vols. 1&2
The ETC Press is proud to announce the release of the Teaching the Game: A collection of syllabi for game design, development, and implementation, Vol. 1 & Vol. 2, edited by Richard E. Ferdig, Emily Baumgartner, & Enrico Gandolfi.
New Release: ToDiGRA (Vol. 5, No. 2)
The ETC Press is proud to announce the release of the Transactions of the Digital Games Research Association (Vol 5, No. 2), edited by Hanna Wirman.
New Release: Well Played, Vol. 10, No. 1: A Special Issue on Escape Rooms
The ETC Press is proud to announce the release of Well Played, Vol. 10, No. 1: A Special Issue on Escape Rooms, edited by Clara Fernández-Vara and Ira Fay.
New Release: Intrinsic Rewards in Games and Learning
The ETC Press is proud to announce the release of Intrinsic Rewards in Games and Learning, by Kevin Miklasz.
New Release: The Proceedings of the 2020 Connected Learning Summit
The Proceedings of the 2020 Connected Learning Summit features 23 peer-reviewed research papers accepted for presentation at the 2020 Connected Learning Summit.
New Release: The Art Exhibit at ICIDS 2019 Art Book
This volume collects documentation of the 2019 International Conference on Interactive Digital Storytelling (ICIDS) Art Exhibition and new scholarly texts from the artists involved. The works collected here explore interactive storytelling through the broad lens of the curated theme: The Expression of Emotion in Humans and Technology.
Call for Proposals: Games During Covid Times
For a companion to the retrospective, we invite authors to submit essays that articulate how games have been a part of their pandemic experience, and the value and role games have had in their lives this past year. By analyzing these gameplay experiences, we hope to highlight how much games can matter.